Little Roos
FreeNo adsNo sign-upsNothing collectedMade in the Blue Mountains

For grown-ups

Start here: who's playing on this device, three ways to start, and three paths to follow. Everything else about Little Roos is further down.

Who's playing?

One switch for the age of the child playing. It's kept on this device only, and the home page, the places, the games and the stories all follow it.

Plays with one or two switches, bigger pieces, a left-handed layout and calm motion: set them up on Ways to play.

Three ways to start

Matched to who's playing, and to what's been played on this device.

Learning paths

Three gentle orders to play in, across the places and the tours: letters to words, counting to adding, and the body from head to toe to the inside of a cell. A step is ticked once half of it has been played twice on this device. The home page's Next for you suggests the next thing along the path your child played most recently. It's only ever a suggestion, and it's worked out on this device.

Ready for reading

  1. Letter shapes: Ps and Qs, Waterfall, Sky Grass Dirt, Follow the Numbat
  2. Hearing sounds: A Rhyme at a Time, Dingo's Echo
  3. Blending: Blend It, Bandicoot
  4. Words: Spelling Bee

Ready for numbers

  1. Counting: Count on Me
  2. Comparing: Bigger Than a Digger
  3. Making ten: Ten in the Den
  4. Adding and taking away: Number Ninja

My body

  1. Naming the parts: Head to Toe, Tassie Devil
  2. Heart, lungs and tummy: The Lub-Dub Club, The Huff-Puff Club, The Munch-Crunch Club
  3. How the rest works: The Mix-Fix Club, The Zip-Zap Club, The Drip-Drop Club, The Five-Alive Club, The Tickle-Prickle Club, The Click-Clack Club, The Heave-Ho Club, The Snap-Trap Club
  4. Going tiny: The Itty-Bitty Club

What they've practised on this device

Worked out from the games played here, on this device. It never leaves it, and there's no score and no comparing with anyone.

Nothing played on this device yet. When your child plays, what they practised will show here, in plain words.

Moving to another device

This device remembers what's been played. Another phone, tablet or computer starts fresh. Nothing is sent to us. To carry on somewhere else, save a copy here and load it there: one file with what's been played, the animals met, the journal, stories, songs and pictures, the settings, and Talk's boards with their photos and recordings. The Little Roos app opens the same file.

The copy is a .littleroos file. Load a copy also takes a Talk backup (.obz) and adds its board.

What Little Roos is

A free place for children two to eight to play learning games. One game, one idea, done properly — telling a p from a q, counting, spelling, paying attention when it's hard.

It was made in the Blue Mountains by a parent whose own small boy is the quality-control department, and who tests every toy through the rigorous procedure only a small boy can manage.

Play together

Every game and story has a Play together card for you, on its first screen and on its page here: two or three things to say or ask while you play, and one way to take turns on one device. Kookaburra Takes Turns is a game made for two. And there are Talk-about cards: a question a day for the car or the dinner table, tied to a game your child has been playing, to print or read from your phone.

Ways to play

Every game and tour can be played with one or two switches, a keyboard, a press and hold, or bigger pieces, and there's a left-handed layout and calm motion. Set them up once on Ways to play; every game and tour follows.

For teachers

Every game and tour has a lesson card (a warm-up, the game on the projector, and something to do away from the screen), there's a projector mode that keeps nothing, and there are class packs to print. The teachers' page sorts them by curriculum outcome.

What it costs

Nothing. There is no paid tier, no subscription and nothing to unlock. There is no advertising of any kind, and there never will be.

Questions grown-ups ask

Short answers with their sources: letters written backwards, blending in phonics, playing with no signal and more. All the questions.

Who makes it

Rupert Chesman, in the Blue Mountains: a note from Rupert. How we make Little Roos says how the games are made, how every fact is checked, and how AI is used.

What we collect

Nothing about your child. There are no accounts, so there is nothing to sign up for and nothing to breach. No analytics script, no advertising pixel, no third-party code runs on this site at all — the site's own security policy blocks it, so it can't happen by accident either.

Which games have been played is remembered in your own browser, on your own device. It never leaves it, and we can't see it. The whole privacy page takes about thirty seconds.

Every game, by what it teaches

The home page is six places a child can tap. Each place is one kind of learning, and this is everything in them.

The Rustly Bush — letters and phonics

The Bobbing Billabong — numbers and counting

The Dusty Red — attention and impulse control

The Quiet Deep — words and spelling

The Bright Spot — shapes, colours and noticing

The Cosy Burrow — feelings, calm and my body

Fossil Finders

Science Lab

Our World

Australia's seas

Machines & Vehicles

Food & Cooking

Every skill, and the games that practise it

Each game is tagged with the skills it practises, and each skill with where it sits in the Early Years Learning Framework V2.0 (birth to five) and the Australian Curriculum v9 (Foundation to Year 2).

Letters and sounds

Writing

Words

Numbers

Shapes, colours and patterns

Attention and self-control

Feelings

The world around us

Playing without a signal

Add Little Roos to your home screen and it works offline. Every game your child has opened keeps working in the car, on a plane, or anywhere the signal gives up. Nothing needs downloading from a shop.

Going somewhere with no signal? Save Little Roos for the car: choose the games, the animal cards and any of the tours, and keep them on this device before you go.

The holiday activity book

Every animal card to cut out, and a page to trace, count, sort or colour for every game and tour, in one book to print (or download the PDF). It's rebuilt whenever a new game or tour comes out.

Using it in a classroom

You're very welcome to. It works on a whiteboard, there's nothing to log into and nothing that identifies a child. Spelling Bee lets you type your own word list — this week's spellings, a child's name — kept on that one device.

The Lub-Dub Club, a 3D heart adventure

A 3D tour of the heart that follows one little blood cell round the body: how the heart pumps, what the valves do, where blood picks up oxygen and where it drops it off. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, or read the guide for grown-ups, with every word it says and where each fact comes from.

The Huff-Puff Club, a 3D lungs adventure

A 3D tour of the lungs that follows one puff of air: in through the nose, down the trachea and the branching bronchi to the tiny air sacs where oxygen goes into the blood, and back out again. Seven short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Munch-Crunch Club, a 3D digestion adventure

A 3D tour of digestion that follows one bite of apple: chewed by the teeth, swallowed down the oesophagus, churned in the stomach, soaked up by the villi of the small intestine, and out as a cartoon poo. Eight short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Mix-Fix Club, a 3D liver adventure

A 3D tour of the liver that follows the sugar from an apple: up the portal vein, into a tiny lobule where it's packed away as glycogen, and back out for energy; with bile, the gallbladder, and cleaning toxins out of the blood. Eight short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Zip-Zap Club, a 3D brain and nerves adventure

A 3D tour of the brain and nerves that follows a message: a tickle zips up to the brain, a wave zips back down to the arm, and a reflex takes the super-fast shortcut through the spinal cord. Close-ups show a message running along a nerve, and crossing the tiny gap to a muscle. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Drip-Drop Club, a 3D kidneys adventure

A 3D tour of the kidneys that follows a tiny bit of urea from the liver: into a kidney, through one of its million tiny filters (the sieve, the tubule, the loop of Henle and the collecting duct), down to the bladder and out. With Drink and Play, and how the brain tells the kidneys to save water. Eight short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Five-Alive Club, a 3D senses adventure

A 3D tour of the five senses: a sparkle of light into the eye, a whipbird's call into the ear, a gum leaf's smell up the nose, a bite of apple on the tongue and a soft touch at a fingertip, each sending a message to the brain. With close-ups inside the eye (the upside-down picture) and the ear (the tiniest bones and the curly cochlea). Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Tickle-Prickle Club, a 3D skin adventure

A 3D tour of the skin, mostly inside a tiny slice of it: a new skin cell rising to the top, sweat on a hot day, goosebumps on a cold one, a tickle and a prickle sending messages to the brain, and a graze healing under its scab. Then fingerprints, and slip, slop, slap, seek, slide. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Click-Clack Club, a 3D bones adventure

A 3D tour of the bones: the skeleton glowing inside a see-through child, the skull, ribs and backbone keeping it safe, and joints that bend and swing. Then inside a thigh bone: the bone marrow making a new red blood cell, a growth plate helping the bone grow, and a small crack mending. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Heave-Ho Club, a 3D muscles adventure

A 3D tour of the muscles: a message from the brain making the biceps pull and the arm bend, muscles working in pairs, tendons tugging bones, and the heart and tummy muscles working all by themselves. Then inside the biceps: bundles of tiny fibres all pulling together. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Snap-Trap Club, a 3D germ-fighters adventure

A 3D tour of the body's germ-fighters: skin and mucus keeping germs out, washing hands and sneezing into an elbow, a white blood cell from the bone marrow gobbling a germ, and little lymph nodes trapping them. Then inside the spleen: the blood cleaned, antibodies sticking to germs, and the body remembering. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

The Itty-Bitty Club, a 3D tour inside a cell

A 3D tour inside one cheek cell: the membrane, the nucleus and its DNA, ribosomes building a protein, the Golgi packing it, and mitochondria making energy. Then inside a mitochondrion and inside the nucleus, and across to a gum-leaf cell with its cell wall. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.

All twelve tours are part of What Makes Me, a series of 3D tours of how the body works. More are on the way.

Talk, the communication board

For children who can't rely on speech: tap pictures to speak. It's free, it works with no internet, and nothing about your child leaves the device. Open Talk, or read the guide for grown-ups first.

Updated

For grown-ups

Free learning games for children two to eight. Australian. No ads, no accounts, nothing collected.

Three ways to start

Six decodable books, in the order schools teach the sounds. Which book is next

Questions grown-ups ask

This device remembers what's been played. Another phone, tablet or computer starts fresh. Nothing is sent to us. Privacy

Everything for grown-upsA "we played this" cardFor teachers