For grown-ups
Start here: who's playing on this device, three ways to start, and three paths to follow. Everything else about Little Roos is further down.
Who's playing?
One switch for the age of the child playing. It's kept on this device only, and the home page, the places, the games and the stories all follow it.
Plays with one or two switches, bigger pieces, a left-handed layout and calm motion: set them up on Ways to play.
Three ways to start
Matched to who's playing, and to what's been played on this device.
- GameDingo's EchoA first game to play together
- BookAnt and the TinThe first book: sounds s a t p i n m d
- Away from the screenTalk-about cardsA question a day to talk about together
Learning paths
Three gentle orders to play in, across the places and the tours: letters to words, counting to adding, and the body from head to toe to the inside of a cell. A step is ticked once half of it has been played twice on this device. The home page's Next for you suggests the next thing along the path your child played most recently. It's only ever a suggestion, and it's worked out on this device.
Ready for reading
- Letter shapes ✓ practised here: Ps and Qs, Waterfall, Sky Grass Dirt, Follow the Numbat
- Hearing sounds ✓ practised here: A Rhyme at a Time, Dingo's Echo
- Blending ✓ practised here: Blend It, Bandicoot
- Words ✓ practised here: Spelling Bee
Ready for numbers
- Counting ✓ practised here: Count on Me
- Comparing ✓ practised here: Bigger Than a Digger
- Making ten ✓ practised here: Ten in the Den
- Adding and taking away ✓ practised here: Number Ninja
My body
- Naming the parts ✓ practised here: Head to Toe, Tassie Devil
- Heart, lungs and tummy ✓ practised here: The Lub-Dub Club, The Huff-Puff Club, The Munch-Crunch Club
- How the rest works ✓ practised here: The Mix-Fix Club, The Zip-Zap Club, The Drip-Drop Club, The Five-Alive Club, The Tickle-Prickle Club, The Click-Clack Club, The Heave-Ho Club, The Snap-Trap Club
- Going tiny ✓ practised here: The Itty-Bitty Club
What they've practised on this device
Worked out from the games played here, on this device. It never leaves it, and there's no score and no comparing with anyone.
Nothing played on this device yet. When your child plays, what they practised will show here, in plain words.
Moving to another device
This device remembers what's been played. Another phone, tablet or computer starts fresh. Nothing is sent to us. To carry on somewhere else, save a copy here and load it there: one file with what's been played, the animals met, the journal, stories, songs and pictures, the settings, and Talk's boards with their photos and recordings. The Little Roos app opens the same file.
The copy is a .littleroos file. Load a copy also takes a Talk backup (.obz) and adds its board.
What Little Roos is
A free place for children two to eight to play learning games. One game, one idea, done properly — telling a p from a q, counting, spelling, paying attention when it's hard.
It was made in the Blue Mountains by a parent whose own small boy is the quality-control department, and who tests every toy through the rigorous procedure only a small boy can manage.
Play together
Every game and story has a Play together card for you, on its first screen and on its page here: two or three things to say or ask while you play, and one way to take turns on one device. Kookaburra Takes Turns is a game made for two. And there are Talk-about cards: a question a day for the car or the dinner table, tied to a game your child has been playing, to print or read from your phone.
Ways to play
Every game and tour can be played with one or two switches, a keyboard, a press and hold, or bigger pieces, and there's a left-handed layout and calm motion. Set them up once on Ways to play; every game and tour follows.
For teachers
Every game and tour has a lesson card (a warm-up, the game on the projector, and something to do away from the screen), there's a projector mode that keeps nothing, and there are class packs to print. The teachers' page sorts them by curriculum outcome.
What it costs
Nothing. There is no paid tier, no subscription and nothing to unlock. There is no advertising of any kind, and there never will be.
Questions grown-ups ask
Short answers with their sources: letters written backwards, blending in phonics, playing with no signal and more. All the questions.
Who makes it
Rupert Chesman, in the Blue Mountains: a note from Rupert. How we make Little Roos says how the games are made, how every fact is checked, and how AI is used.
What we collect
Nothing about your child. There are no accounts, so there is nothing to sign up for and nothing to breach. No analytics script, no advertising pixel, no third-party code runs on this site at all — the site's own security policy blocks it, so it can't happen by accident either.
Which games have been played is remembered in your own browser, on your own device. It never leaves it, and we can't see it. The whole privacy page takes about thirty seconds.
Every game, by what it teaches
The home page is six places a child can tap. Each place is one kind of learning, and this is everything in them.
The Rustly Bush — letters and phonics
- Ps and Qs — Telling apart the letters children reverse most — p, q, b and d (ages 4-7)
- Waterfall — Telling b, d, p and q apart: finding the one different letter in a sea of look-alikes (ages 4-7)
- Sky Grass Dirt — Where a letter sits on the line — up in the sky, down in the dirt (ages 4-8)
- Dingo's Echo — Letter sounds, by hearing a sound and finding the letter that makes it (ages 3-6)
- Follow the Numbat — Writing lower-case letters in NSW Foundation Style: where to start, which way to go, when to lift (ages 4-7)
The Bobbing Billabong — numbers and counting
- Count on Me — Reading a number and putting it where it belongs (ages 3-6)
- Number Ninja — Adding and taking away, by finding the pair that works (ages 6-8)
- Bigger Than a Digger — Which numbers are bigger and which are smaller (ages 5-8)
- Ten in the Den — Making ten, by finding the two numbers that fill the frame (ages 4-7)
- Frog's Big Change — Life cycles: put the stages in order, from egg to frog and egg to butterfly (ages 4-7)
- Wallaby Hops to 20 — Numbers to 20 on a number line, and counting on: where will Wallaby land? (ages 4-7)
The Dusty Red — attention and impulse control
- Stroopy — Paying attention when the word and the colour disagree (ages 6-8)
- Hold It, Quoll! — Stopping yourself: tap the quolls that are awake, and let the sleepy ones sleep (ages 3-7)
- Dugong Remembers — Remembering things in order: watch and listen, then do it back (ages 3-6)
- Whipbird's Whistle — Copying a rhythm: a long whistle, a short crack, played back in order (ages 3-6)
- Cockatoo's Loud and Soft — Listening for loud and soft, fast and slow (ages 3-6)
- Kookaburra Takes Turns — Taking turns, with a grown-up or with Kookaburra: turn over two cards, then pass it over. (ages 3-6)
The Quiet Deep — words and spelling
- Spelling Bee — Putting letters in order until they make a word (ages 5-8)
- A Rhyme at a Time — Hearing which words end the same way (ages 4-7)
- Blend It, Bandicoot — Blending sounds into words: hear s … u … n, and find the sun (ages 4-6)
- Syllable Stomp — Hearing the beats in a word: how many stomps in koala? (ages 3-6)
- Echidna's Sentences — Reading a sentence: put the words in order to match the picture (ages 4-7)
- Lorikeet's Opposites — Opposites: big and small, full and empty, up and down (ages 3-6)
- Flying Fox's Story Order — Putting a story's pictures in order: first, next and last (ages 4-7)
The Bright Spot — shapes, colours and noticing
- A Shape in its Place — Telling shapes apart (ages 3-6)
- A Match for the Patch — Finding two colours that are the same (ages 3-6)
- Pelican's Patterns — Patterns: spotting what repeats, and working out what comes next (ages 3-6)
- The Big Summer Scene — Counting out a number of things, and where they go: in, on, up (ages 3-5)
- Snake's Long and Short — Comparing lengths: which ribbons are long, and which are short? (ages 3-5)
- Gecko's Mirror — Symmetry: finish the other half so both sides match (ages 4-7)
- Ibis's Big Tidy-Up — Sorting by two things at once: colour and shape, size and shape (ages 4-7)
- Butterfly's Weather — Weather words, and what to wear: sunny and rainy, windy and calm, hot and cold (ages 3-6)
The Cosy Burrow — feelings, calm and my body
- Koala's Calm-Down — Calming down with slow breathing, then naming how you feel (ages 3-7)
- Head to Toe, Tassie Devil — Naming the parts of your body: hear it, then find it on you (ages 3-5)
- Platypus Feels — Reading feelings in faces and in moments: happy and sad, calm and angry, excited and tired, scared and cosy (ages 3-6)
- Wombat's Peekaboo — Looking and finding, for two- and three-year-olds: who's hiding behind the bush? (ages 2-3)
Fossil Finders
- Dig It Up! — What fossils are: bones, teeth, shells, plants and footprints from long ago that turned to rock (ages 2-5)
- Bone by Bone — Putting steps in order, the way a museum builds a skeleton: a Muttaburrasaurus and a Diprotodon (ages 4-7)
- Long Ago or Today? — Sorting animals we know from fossils and animals alive today (ages 3-6)
- Footprint Detectives — Reading footprints, today and long ago: three toes, two feet, round paws (ages 3-6)
Science Lab
- Sink or Float? — Guessing first, then looking. Things that are light for their size float; things that are heavy for their size sink (ages 3-6)
- Magnet Hunt — Testing a guess: magnets pick up things with iron in them, but not wood, plastic or even foil (ages 3-6)
- Whose Shadow? — Shapes and shadows: a shadow is where something blocks the light, so it keeps the outline (ages 2-5)
- What Happens Next? — Changes, in order: ice melting, a puddle drying up, a bean growing roots, a shoot, then leaves (ages 4-7)
Our World
- Fly Around Australia — Australia's very different places, on a map: a big city, the Snowy Mountains, the red centre's deserts, the rainforest and the Reef (ages 4-7)
- Which Bin? — Sorting into the green, yellow and red-lid bins most councils use. Check your own council's bins (ages 3-7)
- Homes, Homes, Homes — Homes are different, and they're all homes: city, farm, river, outback, beach, and animal homes too (ages 3-6)
- Little Helpers — Small, hopeful things that help: tap off, lights off, litter in the bin, a tree to plant (ages 3-6)
Australia's seas
- The Whale Highway — The humpback whales' journey up and down Australia's east coast: north to warm water in winter, where their calves are born, and home to Antarctica in spring (ages 3-7)
- Who Lives Where? — Sorting Australian sea animals by where they live: the Great Barrier Reef, the open sea, the mangroves and the kelp forests of the south (ages 3-7)
- Turtle Hatchlings — Numbers to 10 and then 20, and counting on, as a baby green turtle scuttles down a Great Barrier Reef beach to the sea (ages 4-7)
- Reef Hide and Seek — Looking and finding, for the youngest: who's hiding on the reef, in the kelp and in the seagrass? (ages 2-4)
Machines & Vehicles
- Land, Sea or Sky? — Sorting vehicles by where they go: on the land, on the sea or in the sky (ages 3-6)
- What Does It Do? — What machines do: the digger digs, the crane lifts, the tractor pulls, the cement mixer turns (ages 3-6)
- Build a Truck — Putting steps in order: build a truck from its wheels up, and bin day from start to finish (ages 4-7)
- Beep Beep, Who's That? — Listening: hear a vehicle's sound, and find the vehicle that made it (ages 2-5)
Food & Cooking
- Where Does It Grow? — Where food comes from: on a tree, on a vine, or under the ground (ages 3-6)
- Fruit Salad — Putting steps in order: make a fruit salad safely, and grow a tomato from a seed (ages 4-7)
- Fair Shares — Early sharing and dividing: share the fruit so every friend has the same, and count each plate (ages 4-7)
- Make a Plate Face — Counting, and playing with food's colours and shapes: make a funny face on a plate, counted out loud (ages 3-6)
Every skill, and the games that practise it
Each game is tagged with the skills it practises, and each skill with where it sits in the Early Years Learning Framework V2.0 (birth to five) and the Australian Curriculum v9 (Foundation to Year 2).
Letters and sounds
- Telling look-alike letters apart: Ps and Qs, Waterfall
AC9EFLY11; EYLF 5.4 - Knowing the letters: Ps and Qs, Sky Grass Dirt
AC9EFLY11; EYLF 5.4 - Spotting a letter quickly: Waterfall
AC9EFLY11 - Letter sounds: Dingo's Echo, Blend It, Bandicoot
AC9EFLY11; EYLF 5.4 - Hearing single sounds: Dingo's Echo, Syllable Stomp
AC9EFLY09; EYLF 5.1 - Hearing rhymes: A Rhyme at a Time
AC9EFLY09 - Blending sounds into words: Blend It, Bandicoot
AC9EFLY12; AC9EFLY09 - Hearing syllables: Syllable Stomp
AC9EFLY09; EYLF 5.1 - Reading a first book: Echidna's Sentences
AC9EFLY04; AC9EFLY12; EYLF 5.4 - Building a sentence: Echidna's Sentences
AC9EFLA06; EYLF 5.4
Writing
- Forming letters: Follow the Numbat
AC9EFLY08; AC9E1LY08 - Where letters sit on the line: Sky Grass Dirt
AC9EFLY08; AC9E1LY08
Words
- Spelling short words: Spelling Bee
AC9EFLY13; AC9EFLY12; AC9E1LY13 - New words: Spelling Bee, A Rhyme at a Time, Blend It, Bandicoot, The Big Summer Scene, Lorikeet's Opposites, Butterfly's Weather, What Does It Do?
AC9EFLA08; EYLF 5.1 - Opposites: Lorikeet's Opposites, Butterfly's Weather
AC9EFLA08; AC9MFSP02; AC9MFM01 - Listening to a story: Flying Fox's Story Order
AC9EFLE02; AC9EFLE03; AC9EFLY02; EYLF 5.1; AC9EFLE05 - Putting a story in order: Frog's Big Change, Flying Fox's Story Order, Bone by Bone, What Happens Next?, Build a Truck, Fruit Salad
AC9EFLE03; AC9EFLE05; AC9EFLY05
Numbers
- Reading numbers: Count on Me, Bigger Than a Digger, The Big Summer Scene, Wallaby Hops to 20, Turtle Hatchlings, Fair Shares, Make a Plate Face
AC9MFN01 - Bigger and smaller: Bigger Than a Digger
AC9MFN03; AC9M1N01 - Seeing how many: Ten in the Den, The Big Summer Scene
AC9MFN02; AC9MFN04 - Making ten: Ten in the Den
AC9MFN04; AC9M1N04 - Adding and taking away: Number Ninja
AC9M1N04; AC9M2A02 - Longer and shorter: Snake's Long and Short
AC9MFM01 - Counting on: Wallaby Hops to 20, Turtle Hatchlings
AC9MFN01; AC9MFN03; AC9M1N01
Shapes, colours and patterns
- Shapes: A Shape in its Place, Pelican's Patterns, Gecko's Mirror, Ibis's Big Tidy-Up, Whose Shadow?
AC9MFSP01 - Sorting by two things: Ibis's Big Tidy-Up, Long Ago or Today?, Sink or Float?, Magnet Hunt, Which Bin?, Who Lives Where?, Land, Sea or Sky?, Where Does It Grow?
AC9MFSP01; AC9MFM01; EYLF 4.2 - Symmetry: Gecko's Mirror
AC9M4SP03; EYLF 5.4 - Drawing and colouring: Make a Plate Face
AC9AVAFC01; AC9AVAFD01 - Colours: Stroopy, A Match for the Patch, Ibis's Big Tidy-Up
EYLF 4.2 - Patterns: Pelican's Patterns
AC9MFA01; AC9M1A02; EYLF 5.4 - Copying a rhythm: Whipbird's Whistle, Cockatoo's Loud and Soft
AC9AMU2D01; AC9MFM01; EYLF 5.4 - Loud and soft, fast and slow: Cockatoo's Loud and Soft
AC9AMU2D01; EYLF 5.4 - Noticing what's the same: A Match for the Patch, Snake's Long and Short, Whose Shadow?, Which Bin?, Homes, Homes, Homes
EYLF 4.2
Attention and self-control
- Paying attention: Stroopy, Hold It, Quoll!, Dugong Remembers, Whipbird's Whistle, Beep Beep, Who's That?
PSC Self-management; EYLF 1 - Stopping yourself: Hold It, Quoll!
PSC Self-management; EYLF 1 - Holding something in mind: Spelling Bee, Pelican's Patterns, Dugong Remembers, Whipbird's Whistle, Kookaburra Takes Turns
EYLF 4.2 - Looking and finding: Wombat's Peekaboo, Dig It Up!, Footprint Detectives, Sink or Float?, Magnet Hunt, Fly Around Australia, Little Helpers, Reef Hide and Seek, Beep Beep, Who's That?
EYLF 4.2
Feelings
- Calming down: Koala's Calm-Down
EYLF 1; PSC Self-management - Naming feelings: Koala's Calm-Down, Platypus Feels
AC9HPFP03; EYLF 1; EYLF 3 - Getting along with others: Platypus Feels, Little Helpers, Fair Shares
AC9HPFP02; AC9HPFP04; EYLF 2 - Taking turns: Kookaburra Takes Turns
AC9HPFP02; EYLF 2
The world around us
- Australian animals: Frog's Big Change, Dugong Remembers, Syllable Stomp, Dig It Up!, Bone by Bone, Long Ago or Today?, Footprint Detectives, Fly Around Australia, Homes, Homes, Homes, The Whale Highway, Who Lives Where?, Turtle Hatchlings, Reef Hide and Seek
AC9SFU01; AC9S1U01 - Life cycles: Frog's Big Change, What Happens Next?, Fruit Salad
AC9S3U01; AC9S1U01 - Weather and seasons: Butterfly's Weather, The Whale Highway
AC9S1U02 - My body: Head to Toe, Tassie Devil, The Lub-Dub Club, The Huff-Puff Club, The Munch-Crunch Club, The Mix-Fix Club, The Drip-Drop Club, The Zip-Zap Club, The Five-Alive Club, The Tickle-Prickle Club, The Click-Clack Club, The Heave-Ho Club, The Snap-Trap Club, The Itty-Bitty Club
AC9S1U01; AC9HPFM03
Playing without a signal
Add Little Roos to your home screen and it works offline. Every game your child has opened keeps working in the car, on a plane, or anywhere the signal gives up. Nothing needs downloading from a shop.
Going somewhere with no signal? Save Little Roos for the car: choose the games, the animal cards and any of the tours, and keep them on this device before you go.
The holiday activity book
Every animal card to cut out, and a page to trace, count, sort or colour for every game and tour, in one book to print (or download the PDF). It's rebuilt whenever a new game or tour comes out.
Using it in a classroom
You're very welcome to. It works on a whiteboard, there's nothing to log into and nothing that identifies a child. Spelling Bee lets you type your own word list — this week's spellings, a child's name — kept on that one device.
The Lub-Dub Club, a 3D heart adventure
A 3D tour of the heart that follows one little blood cell round the body: how the heart pumps, what the valves do, where blood picks up oxygen and where it drops it off. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, or read the guide for grown-ups, with every word it says and where each fact comes from.
The Huff-Puff Club, a 3D lungs adventure
A 3D tour of the lungs that follows one puff of air: in through the nose, down the trachea and the branching bronchi to the tiny air sacs where oxygen goes into the blood, and back out again. Seven short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Munch-Crunch Club, a 3D digestion adventure
A 3D tour of digestion that follows one bite of apple: chewed by the teeth, swallowed down the oesophagus, churned in the stomach, soaked up by the villi of the small intestine, and out as a cartoon poo. Eight short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Mix-Fix Club, a 3D liver adventure
A 3D tour of the liver that follows the sugar from an apple: up the portal vein, into a tiny lobule where it's packed away as glycogen, and back out for energy; with bile, the gallbladder, and cleaning toxins out of the blood. Eight short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Zip-Zap Club, a 3D brain and nerves adventure
A 3D tour of the brain and nerves that follows a message: a tickle zips up to the brain, a wave zips back down to the arm, and a reflex takes the super-fast shortcut through the spinal cord. Close-ups show a message running along a nerve, and crossing the tiny gap to a muscle. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Drip-Drop Club, a 3D kidneys adventure
A 3D tour of the kidneys that follows a tiny bit of urea from the liver: into a kidney, through one of its million tiny filters (the sieve, the tubule, the loop of Henle and the collecting duct), down to the bladder and out. With Drink and Play, and how the brain tells the kidneys to save water. Eight short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Five-Alive Club, a 3D senses adventure
A 3D tour of the five senses: a sparkle of light into the eye, a whipbird's call into the ear, a gum leaf's smell up the nose, a bite of apple on the tongue and a soft touch at a fingertip, each sending a message to the brain. With close-ups inside the eye (the upside-down picture) and the ear (the tiniest bones and the curly cochlea). Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Tickle-Prickle Club, a 3D skin adventure
A 3D tour of the skin, mostly inside a tiny slice of it: a new skin cell rising to the top, sweat on a hot day, goosebumps on a cold one, a tickle and a prickle sending messages to the brain, and a graze healing under its scab. Then fingerprints, and slip, slop, slap, seek, slide. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Click-Clack Club, a 3D bones adventure
A 3D tour of the bones: the skeleton glowing inside a see-through child, the skull, ribs and backbone keeping it safe, and joints that bend and swing. Then inside a thigh bone: the bone marrow making a new red blood cell, a growth plate helping the bone grow, and a small crack mending. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Heave-Ho Club, a 3D muscles adventure
A 3D tour of the muscles: a message from the brain making the biceps pull and the arm bend, muscles working in pairs, tendons tugging bones, and the heart and tummy muscles working all by themselves. Then inside the biceps: bundles of tiny fibres all pulling together. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Snap-Trap Club, a 3D germ-fighters adventure
A 3D tour of the body's germ-fighters: skin and mucus keeping germs out, washing hands and sneezing into an elbow, a white blood cell from the bone marrow gobbling a germ, and little lymph nodes trapping them. Then inside the spleen: the blood cleaned, antibodies sticking to germs, and the body remembering. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
The Itty-Bitty Club, a 3D tour inside a cell
A 3D tour inside one cheek cell: the membrane, the nucleus and its DNA, ribosomes building a protein, the Golgi packing it, and mitochondria making energy. Then inside a mitochondrion and inside the nucleus, and across to a gum-leaf cell with its cell wall. Nine short chapters, every word spoken, then a six-question quiz. Open the tour, read the guide for grown-ups, or print the sheet.
All twelve tours are part of What Makes Me, a series of 3D tours of how the body works. More are on the way.
Talk, the communication board
For children who can't rely on speech: tap pictures to speak. It's free, it works with no internet, and nothing about your child leaves the device. Open Talk, or read the guide for grown-ups first.
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