For teachers
Every game and every What Makes Me tour, ready for a classroom: a lesson card for each, a projector mode, and packs to print. Free, with no login, no class codes and nothing collected.
Monday, 15 minutes · Foundation
Letters and sounds: a lesson ready to go
- 3 minWarm-up. I spy with sounds: "I spy something beginning with /m/." Children point and say the object.
- 9 minDingo's Echo, on the projector. Play the sound, have the class echo it back like the dingo, then a helper taps the letter.
- 3 minThe sheet. Each child does the Dingo's Echo sheet at their table.
Away from the screen later: Sound sort: a tray of objects for each group to sort by their first sound. Curriculum: AC9EFLY09 recognise and generate rhyming words, alliteration patterns, syllables and sounds (phonemes) in spoken words (phonological awareness); AC9EFLY11 recognise and name all upper- and lower-case letters (graphs) and know the most common sound that each letter represents. The full lesson card.
Projector mode
Put ?projector on the end of any game or tour's address, or use the Open on the projector button on its lesson card. It's big and landscape, and you set the pace: a game waits for you to press Next after each win, and a tour waits at the end of each chapter. Nothing is saved on the computer: no progress, no animal cards, and the game stays at the level you choose, so the next class starts fresh.
Every game also works with a keyboard or a switch, and has bigger pieces for the back row. Ways to play sets it up.
Class packs to print
Each pack has a lesson card for every game and tour in that area, each followed by its sheet.
- Letters and sounds (7 lesson cards, with their sheets)
- Writing (2 lesson cards, with their sheets)
- Words (3 lesson cards, with their sheets)
- Numbers (7 lesson cards, with their sheets)
- Shapes, colours and patterns (7 lesson cards, with their sheets)
- Attention and self-control (4 lesson cards, with their sheets)
- Feelings (3 lesson cards, with their sheets)
- The world around us (15 lesson cards, with their sheets)
By curriculum outcome
Every outcome the games and tours practise, from the Early Years Learning Framework V2.0 and the Australian Curriculum v9, with the games and tours side by side. Each name opens its lesson card.
EYLF 1
Early Years Learning Framework V2.0: Children have a strong sense of identity (including an increasing capacity for self-regulation)
| Skill | Games | Tours |
|---|---|---|
| Paying attention | Stroopy, Hold It, Quoll!, Dugong Remembers, Whipbird's Whistle | — |
| Stopping yourself | Hold It, Quoll! | — |
| Calming down | Koala's Calm-Down | — |
| Naming feelings | Koala's Calm-Down, Platypus Feels | — |
EYLF 2
Early Years Learning Framework V2.0: Children are connected with and contribute to their world
| Skill | Games | Tours |
|---|---|---|
| Getting along with others | Platypus Feels | — |
| Taking turns | Kookaburra Takes Turns | — |
EYLF 3
Early Years Learning Framework V2.0: Children have a strong sense of wellbeing
| Skill | Games | Tours |
|---|---|---|
| Naming feelings | Koala's Calm-Down, Platypus Feels | — |
EYLF 4.2
Early Years Learning Framework V2.0: Children develop a range of learning and thinking skills and processes such as problem solving, inquiry, experimentation, hypothesising, researching and investigating
| Skill | Games | Tours |
|---|---|---|
| Colours | Stroopy, A Match for the Patch, Ibis's Big Tidy-Up | — |
| Holding something in mind | Spelling Bee, Pelican's Patterns, Dugong Remembers, Whipbird's Whistle, Kookaburra Takes Turns | — |
| Noticing what's the same | A Match for the Patch, Snake's Long and Short | — |
| Sorting by two things | Ibis's Big Tidy-Up | — |
| Looking and finding | Wombat's Peekaboo | — |
EYLF 5.1
Early Years Learning Framework V2.0: Children interact verbally and non-verbally with others for a range of purposes
| Skill | Games | Tours |
|---|---|---|
| New words | Spelling Bee, A Rhyme at a Time, Blend It, Bandicoot, The Big Summer Scene, Lorikeet's Opposites, Butterfly's Weather | — |
| Hearing single sounds | Dingo's Echo, Syllable Stomp | — |
| Hearing syllables | Syllable Stomp | — |
| Listening to a story | Flying Fox's Story Order | — |
EYLF 5.4
Early Years Learning Framework V2.0: Children begin to understand how symbols and pattern systems work
| Skill | Games | Tours |
|---|---|---|
| Telling look-alike letters apart | Ps and Qs, Waterfall | — |
| Knowing the letters | Ps and Qs, Sky Grass Dirt | — |
| Letter sounds | Dingo's Echo, Blend It, Bandicoot | — |
| Patterns | Pelican's Patterns | — |
| Copying a rhythm | Whipbird's Whistle, Cockatoo's Loud and Soft | — |
| Building a sentence | Echidna's Sentences | — |
| Reading a first book | Echidna's Sentences | — |
| Loud and soft, fast and slow | Cockatoo's Loud and Soft | — |
| Symmetry | Gecko's Mirror | — |
AC9AMU2D01
Australian Curriculum v9: Music, Years 1–2: develop listening skills and skills for singing and playing instruments
| Skill | Games | Tours |
|---|---|---|
| Copying a rhythm | Whipbird's Whistle, Cockatoo's Loud and Soft | — |
| Loud and soft, fast and slow | Cockatoo's Loud and Soft | — |
AC9E1LY08
Australian Curriculum v9: English, Year 1: write words using unjoined lower-case and upper-case letters
| Skill | Games | Tours |
|---|---|---|
| Where letters sit on the line | Sky Grass Dirt | — |
| Forming letters | Follow the Numbat | — |
AC9E1LY13
Australian Curriculum v9: English, Year 1: spell one- and two-syllable words with common letter patterns
| Skill | Games | Tours |
|---|---|---|
| Spelling short words | Spelling Bee | — |
AC9EFLA06
Australian Curriculum v9: English, Foundation: recognise that sentences are made up of groups of words that work together in particular ways to make meaning
| Skill | Games | Tours |
|---|---|---|
| Building a sentence | Echidna's Sentences | — |
AC9EFLA08
Australian Curriculum v9: English, Foundation: recognise and develop awareness of vocabulary used in familiar contexts related to everyday experiences, personal interests and topics taught at school
| Skill | Games | Tours |
|---|---|---|
| New words | Spelling Bee, A Rhyme at a Time, Blend It, Bandicoot, The Big Summer Scene, Lorikeet's Opposites, Butterfly's Weather | — |
| Opposites | Lorikeet's Opposites, Butterfly's Weather | — |
AC9EFLE02
Australian Curriculum v9: English, Foundation: respond to stories and share feelings and thoughts about their events and characters
| Skill | Games | Tours |
|---|---|---|
| Listening to a story | Flying Fox's Story Order | — |
AC9EFLE03
Australian Curriculum v9: English, Foundation: recognise different types of literary texts and identify features including events, characters, and beginnings and endings
| Skill | Games | Tours |
|---|---|---|
| Putting a story in order | Frog's Big Change, Flying Fox's Story Order | — |
| Listening to a story | Flying Fox's Story Order | — |
AC9EFLE05
Australian Curriculum v9: English, Foundation: retell and adapt familiar literary texts through play, performance, images or writing
| Skill | Games | Tours |
|---|---|---|
| Putting a story in order | Frog's Big Change, Flying Fox's Story Order | — |
| Listening to a story | Flying Fox's Story Order | — |
AC9EFLY02
Australian Curriculum v9: English, Foundation: interact in informal and structured situations by listening while others speak and using features of voice including volume levels
| Skill | Games | Tours |
|---|---|---|
| Listening to a story | Flying Fox's Story Order | — |
AC9EFLY04
Australian Curriculum v9: English, Foundation: read decodable and authentic texts using developing phonic knowledge, and monitor meaning using context and emerging grammatical knowledge
| Skill | Games | Tours |
|---|---|---|
| Reading a first book | Echidna's Sentences | — |
AC9EFLY05
Australian Curriculum v9: English, Foundation: use comprehension strategies such as visualising, predicting, connecting, summarising and questioning to understand and discuss texts listened to, viewed or read independently
| Skill | Games | Tours |
|---|---|---|
| Putting a story in order | Frog's Big Change, Flying Fox's Story Order | — |
AC9EFLY08
Australian Curriculum v9: English, Foundation: form most lower-case and upper-case letters using learnt letter formations
| Skill | Games | Tours |
|---|---|---|
| Where letters sit on the line | Sky Grass Dirt | — |
| Forming letters | Follow the Numbat | — |
AC9EFLY09
Australian Curriculum v9: English, Foundation: recognise and generate rhyming words, alliteration patterns, syllables and sounds (phonemes) in spoken words (phonological awareness)
| Skill | Games | Tours |
|---|---|---|
| Hearing rhymes | A Rhyme at a Time | — |
| Hearing single sounds | Dingo's Echo, Syllable Stomp | — |
| Blending sounds into words | Blend It, Bandicoot | — |
| Hearing syllables | Syllable Stomp | — |
AC9EFLY11
Australian Curriculum v9: English, Foundation: recognise and name all upper- and lower-case letters (graphs) and know the most common sound that each letter represents
| Skill | Games | Tours |
|---|---|---|
| Telling look-alike letters apart | Ps and Qs, Waterfall | — |
| Knowing the letters | Ps and Qs, Sky Grass Dirt | — |
| Spotting a letter quickly | Waterfall | — |
| Letter sounds | Dingo's Echo, Blend It, Bandicoot | — |
AC9EFLY12
Australian Curriculum v9: English, Foundation: write consonant–vowel–consonant (CVC) words by representing sounds with the appropriate letters, and blend sounds associated with letters when reading CVC words
| Skill | Games | Tours |
|---|---|---|
| Spelling short words | Spelling Bee | — |
| Blending sounds into words | Blend It, Bandicoot | — |
| Reading a first book | Echidna's Sentences | — |
AC9EFLY13
Australian Curriculum v9: English, Foundation: use knowledge of letters and sounds to spell words
| Skill | Games | Tours |
|---|---|---|
| Spelling short words | Spelling Bee | — |
AC9HPFM03
Australian Curriculum v9: Health and Physical Education, Foundation: participate in a range of activities in natural and outdoor settings and explore the benefits of being physically active
AC9HPFP02
Australian Curriculum v9: Health and Physical Education, Foundation: practise personal and social skills to interact respectfully with others
| Skill | Games | Tours |
|---|---|---|
| Getting along with others | Platypus Feels | — |
| Taking turns | Kookaburra Takes Turns | — |
AC9HPFP03
Australian Curriculum v9: Health and Physical Education, Foundation: express and describe emotions they experience
| Skill | Games | Tours |
|---|---|---|
| Naming feelings | Koala's Calm-Down, Platypus Feels | — |
AC9HPFP04
Australian Curriculum v9: Health and Physical Education, Foundation: explore how to seek, give or deny permission respectfully when sharing possessions or personal space
| Skill | Games | Tours |
|---|---|---|
| Getting along with others | Platypus Feels | — |
AC9M1A02
Australian Curriculum v9: Mathematics, Year 1: recognise, continue and create repeating patterns with numbers, symbols, shapes and objects, identifying the repeating unit
| Skill | Games | Tours |
|---|---|---|
| Patterns | Pelican's Patterns | — |
AC9M1N01
Australian Curriculum v9: Mathematics, Year 1: recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts
| Skill | Games | Tours |
|---|---|---|
| Bigger and smaller | Bigger Than a Digger | — |
| Counting on | Wallaby Hops to 20 | — |
AC9M1N04
Australian Curriculum v9: Mathematics, Year 1: add and subtract numbers within 20, using physical and virtual materials, part-part-whole knowledge to 10 and a variety of calculation strategies
| Skill | Games | Tours |
|---|---|---|
| Adding and taking away | Number Ninja | — |
| Making ten | Ten in the Den | — |
AC9M2A02
Australian Curriculum v9: Mathematics, Year 2: recall and demonstrate proficiency with addition facts to 20; extend and apply facts to develop related subtraction facts
| Skill | Games | Tours |
|---|---|---|
| Adding and taking away | Number Ninja | — |
AC9M4SP03
Australian Curriculum v9: Mathematics, Year 4: recognise line and rotational symmetry of shapes and create symmetrical patterns and pictures, using dynamic geometric software where appropriate
| Skill | Games | Tours |
|---|---|---|
| Symmetry | Gecko's Mirror | — |
AC9MFA01
Australian Curriculum v9: Mathematics, Foundation: recognise, copy and continue repeating patterns represented in different ways
| Skill | Games | Tours |
|---|---|---|
| Patterns | Pelican's Patterns | — |
AC9MFM01
Australian Curriculum v9: Mathematics, Foundation: identify and compare attributes of objects and events, including length, capacity, mass and duration, using direct comparisons and communicate reasoning
| Skill | Games | Tours |
|---|---|---|
| Longer and shorter | Snake's Long and Short | — |
| Copying a rhythm | Whipbird's Whistle, Cockatoo's Loud and Soft | — |
| Opposites | Lorikeet's Opposites, Butterfly's Weather | — |
| Sorting by two things | Ibis's Big Tidy-Up | — |
AC9MFN01
Australian Curriculum v9: Mathematics, Foundation: name, represent and order numbers including zero to at least 20, using physical and virtual materials and numerals
| Skill | Games | Tours |
|---|---|---|
| Reading numbers | Count on Me, Bigger Than a Digger, The Big Summer Scene, Wallaby Hops to 20 | — |
| Counting on | Wallaby Hops to 20 | — |
AC9MFN02
Australian Curriculum v9: Mathematics, Foundation: recognise and name the number of objects within a collection up to 5 using subitising
| Skill | Games | Tours |
|---|---|---|
| Seeing how many | Ten in the Den, The Big Summer Scene | — |
AC9MFN03
Australian Curriculum v9: Mathematics, Foundation: quantify and compare collections to at least 20 using counting and explain or demonstrate reasoning
| Skill | Games | Tours |
|---|---|---|
| Bigger and smaller | Bigger Than a Digger | — |
| Counting on | Wallaby Hops to 20 | — |
AC9MFN04
Australian Curriculum v9: Mathematics, Foundation: partition and combine collections up to 10 using part-part-whole relationships and subitising to recognise and name the parts
| Skill | Games | Tours |
|---|---|---|
| Making ten | Ten in the Den | — |
| Seeing how many | Ten in the Den, The Big Summer Scene | — |
AC9MFSP01
Australian Curriculum v9: Mathematics, Foundation: sort, name and create familiar shapes; recognise and describe familiar shapes within objects in the environment, giving reasons
| Skill | Games | Tours |
|---|---|---|
| Shapes | A Shape in its Place, Pelican's Patterns, Gecko's Mirror, Ibis's Big Tidy-Up | — |
| Sorting by two things | Ibis's Big Tidy-Up | — |
AC9MFSP02
Australian Curriculum v9: Mathematics, Foundation: describe the position and location of themselves and objects in relation to other people and objects within a familiar space
| Skill | Games | Tours |
|---|---|---|
| Opposites | Lorikeet's Opposites, Butterfly's Weather | — |
AC9S1U01
Australian Curriculum v9: Science, Year 1: identify the basic needs of plants and animals, including air, water, food or shelter, and describe how the places they live meet those needs
| Skill | Games | Tours |
|---|---|---|
| Life cycles | Frog's Big Change | — |
| Australian animals | Frog's Big Change, Dugong Remembers, Syllable Stomp | — |
| My body | Head to Toe, Tassie Devil | The Lub-Dub Club, The Huff-Puff Club, The Munch-Crunch Club, The Mix-Fix Club, The Drip-Drop Club, The Zip-Zap Club, The Five-Alive Club, The Tickle-Prickle Club, The Click-Clack Club, The Heave-Ho Club, The Snap-Trap Club, The Itty-Bitty Club |
AC9S1U02
Australian Curriculum v9: Science, Year 1: describe daily and seasonal changes in the environment and explore how these changes affect everyday life
| Skill | Games | Tours |
|---|---|---|
| Weather and seasons | Butterfly's Weather | — |
AC9S3U01
Australian Curriculum v9: Science, Year 3: compare characteristics of living and non-living things and examine the differences between the life cycles of plants and animals
| Skill | Games | Tours |
|---|---|---|
| Life cycles | Frog's Big Change | — |
AC9SFU01
Australian Curriculum v9: Science, Foundation: observe external features of plants and animals and describe ways they can be grouped based on these features
| Skill | Games | Tours |
|---|---|---|
| Australian animals | Frog's Big Change, Dugong Remembers, Syllable Stomp | — |
PSC Self-management
Australian Curriculum v9: General capabilities, Personal and Social Capability: Self-management: goal setting, emotional regulation, and perseverance and adaptability
| Skill | Games | Tours |
|---|---|---|
| Paying attention | Stroopy, Hold It, Quoll!, Dugong Remembers, Whipbird's Whistle | — |
| Stopping yourself | Hold It, Quoll! | — |
| Calming down | Koala's Calm-Down | — |
Updated
