Little Roos
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For teachers

Every game and every What Makes Me tour, ready for a classroom: a lesson card for each, a projector mode, and packs to print. Free, with no login, no class codes and nothing collected.

Monday, 15 minutes · Foundation

Letters and sounds: a lesson ready to go

  1. 3 min
    Warm-up. I spy with sounds: "I spy something beginning with /m/." Children point and say the object.
  2. 9 min
    Dingo's Echo, on the projector. Play the sound, have the class echo it back like the dingo, then a helper taps the letter.

    Open Dingo's Echo on the projector

  3. 3 min
    The sheet. Each child does the Dingo's Echo sheet at their table.

    Print the sheet

Away from the screen later: Sound sort: a tray of objects for each group to sort by their first sound. Curriculum: AC9EFLY09 recognise and generate rhyming words, alliteration patterns, syllables and sounds (phonemes) in spoken words (phonological awareness); AC9EFLY11 recognise and name all upper- and lower-case letters (graphs) and know the most common sound that each letter represents. The full lesson card.

Projector mode

Put ?projector on the end of any game or tour's address, or use the Open on the projector button on its lesson card. It's big and landscape, and you set the pace: a game waits for you to press Next after each win, and a tour waits at the end of each chapter. Nothing is saved on the computer: no progress, no animal cards, and the game stays at the level you choose, so the next class starts fresh.

Every game also works with a keyboard or a switch, and has bigger pieces for the back row. Ways to play sets it up.

Class packs to print

Each pack has a lesson card for every game and tour in that area, each followed by its sheet.

By curriculum outcome

Every outcome the games and tours practise, from the Early Years Learning Framework V2.0 and the Australian Curriculum v9, with the games and tours side by side. Each name opens its lesson card.

EYLF 1

Early Years Learning Framework V2.0: Children have a strong sense of identity (including an increasing capacity for self-regulation)

SkillGamesTours
Paying attentionStroopy, Hold It, Quoll!, Dugong Remembers, Whipbird's Whistle—
Stopping yourselfHold It, Quoll!—
Calming downKoala's Calm-Down—
Naming feelingsKoala's Calm-Down, Platypus Feels—

EYLF 2

Early Years Learning Framework V2.0: Children are connected with and contribute to their world

SkillGamesTours
Getting along with othersPlatypus Feels—
Taking turnsKookaburra Takes Turns—

EYLF 3

Early Years Learning Framework V2.0: Children have a strong sense of wellbeing

SkillGamesTours
Naming feelingsKoala's Calm-Down, Platypus Feels—

EYLF 4.2

Early Years Learning Framework V2.0: Children develop a range of learning and thinking skills and processes such as problem solving, inquiry, experimentation, hypothesising, researching and investigating

SkillGamesTours
ColoursStroopy, A Match for the Patch, Ibis's Big Tidy-Up—
Holding something in mindSpelling Bee, Pelican's Patterns, Dugong Remembers, Whipbird's Whistle, Kookaburra Takes Turns—
Noticing what's the sameA Match for the Patch, Snake's Long and Short—
Sorting by two thingsIbis's Big Tidy-Up—
Looking and findingWombat's Peekaboo—

EYLF 5.1

Early Years Learning Framework V2.0: Children interact verbally and non-verbally with others for a range of purposes

SkillGamesTours
New wordsSpelling Bee, A Rhyme at a Time, Blend It, Bandicoot, The Big Summer Scene, Lorikeet's Opposites, Butterfly's Weather—
Hearing single soundsDingo's Echo, Syllable Stomp—
Hearing syllablesSyllable Stomp—
Listening to a storyFlying Fox's Story Order—

EYLF 5.4

Early Years Learning Framework V2.0: Children begin to understand how symbols and pattern systems work

SkillGamesTours
Telling look-alike letters apartPs and Qs, Waterfall—
Knowing the lettersPs and Qs, Sky Grass Dirt—
Letter soundsDingo's Echo, Blend It, Bandicoot—
PatternsPelican's Patterns—
Copying a rhythmWhipbird's Whistle, Cockatoo's Loud and Soft—
Building a sentenceEchidna's Sentences—
Reading a first bookEchidna's Sentences—
Loud and soft, fast and slowCockatoo's Loud and Soft—
SymmetryGecko's Mirror—

AC9AMU2D01

Australian Curriculum v9: Music, Years 1–2: develop listening skills and skills for singing and playing instruments

SkillGamesTours
Copying a rhythmWhipbird's Whistle, Cockatoo's Loud and Soft—
Loud and soft, fast and slowCockatoo's Loud and Soft—

AC9E1LY08

Australian Curriculum v9: English, Year 1: write words using unjoined lower-case and upper-case letters

SkillGamesTours
Where letters sit on the lineSky Grass Dirt—
Forming lettersFollow the Numbat—

AC9E1LY13

Australian Curriculum v9: English, Year 1: spell one- and two-syllable words with common letter patterns

SkillGamesTours
Spelling short wordsSpelling Bee—

AC9EFLA06

Australian Curriculum v9: English, Foundation: recognise that sentences are made up of groups of words that work together in particular ways to make meaning

SkillGamesTours
Building a sentenceEchidna's Sentences—

AC9EFLA08

Australian Curriculum v9: English, Foundation: recognise and develop awareness of vocabulary used in familiar contexts related to everyday experiences, personal interests and topics taught at school

SkillGamesTours
New wordsSpelling Bee, A Rhyme at a Time, Blend It, Bandicoot, The Big Summer Scene, Lorikeet's Opposites, Butterfly's Weather—
OppositesLorikeet's Opposites, Butterfly's Weather—

AC9EFLE02

Australian Curriculum v9: English, Foundation: respond to stories and share feelings and thoughts about their events and characters

SkillGamesTours
Listening to a storyFlying Fox's Story Order—

AC9EFLE03

Australian Curriculum v9: English, Foundation: recognise different types of literary texts and identify features including events, characters, and beginnings and endings

SkillGamesTours
Putting a story in orderFrog's Big Change, Flying Fox's Story Order—
Listening to a storyFlying Fox's Story Order—

AC9EFLE05

Australian Curriculum v9: English, Foundation: retell and adapt familiar literary texts through play, performance, images or writing

SkillGamesTours
Putting a story in orderFrog's Big Change, Flying Fox's Story Order—
Listening to a storyFlying Fox's Story Order—

AC9EFLY02

Australian Curriculum v9: English, Foundation: interact in informal and structured situations by listening while others speak and using features of voice including volume levels

SkillGamesTours
Listening to a storyFlying Fox's Story Order—

AC9EFLY04

Australian Curriculum v9: English, Foundation: read decodable and authentic texts using developing phonic knowledge, and monitor meaning using context and emerging grammatical knowledge

SkillGamesTours
Reading a first bookEchidna's Sentences—

AC9EFLY05

Australian Curriculum v9: English, Foundation: use comprehension strategies such as visualising, predicting, connecting, summarising and questioning to understand and discuss texts listened to, viewed or read independently

SkillGamesTours
Putting a story in orderFrog's Big Change, Flying Fox's Story Order—

AC9EFLY08

Australian Curriculum v9: English, Foundation: form most lower-case and upper-case letters using learnt letter formations

SkillGamesTours
Where letters sit on the lineSky Grass Dirt—
Forming lettersFollow the Numbat—

AC9EFLY09

Australian Curriculum v9: English, Foundation: recognise and generate rhyming words, alliteration patterns, syllables and sounds (phonemes) in spoken words (phonological awareness)

SkillGamesTours
Hearing rhymesA Rhyme at a Time—
Hearing single soundsDingo's Echo, Syllable Stomp—
Blending sounds into wordsBlend It, Bandicoot—
Hearing syllablesSyllable Stomp—

AC9EFLY11

Australian Curriculum v9: English, Foundation: recognise and name all upper- and lower-case letters (graphs) and know the most common sound that each letter represents

SkillGamesTours
Telling look-alike letters apartPs and Qs, Waterfall—
Knowing the lettersPs and Qs, Sky Grass Dirt—
Spotting a letter quicklyWaterfall—
Letter soundsDingo's Echo, Blend It, Bandicoot—

AC9EFLY12

Australian Curriculum v9: English, Foundation: write consonant–vowel–consonant (CVC) words by representing sounds with the appropriate letters, and blend sounds associated with letters when reading CVC words

SkillGamesTours
Spelling short wordsSpelling Bee—
Blending sounds into wordsBlend It, Bandicoot—
Reading a first bookEchidna's Sentences—

AC9EFLY13

Australian Curriculum v9: English, Foundation: use knowledge of letters and sounds to spell words

SkillGamesTours
Spelling short wordsSpelling Bee—

AC9HPFM03

Australian Curriculum v9: Health and Physical Education, Foundation: participate in a range of activities in natural and outdoor settings and explore the benefits of being physically active

SkillGamesTours
My bodyHead to Toe, Tassie DevilThe Lub-Dub Club, The Huff-Puff Club, The Munch-Crunch Club, The Mix-Fix Club, The Drip-Drop Club, The Zip-Zap Club, The Five-Alive Club, The Tickle-Prickle Club, The Click-Clack Club, The Heave-Ho Club, The Snap-Trap Club, The Itty-Bitty Club

AC9HPFP02

Australian Curriculum v9: Health and Physical Education, Foundation: practise personal and social skills to interact respectfully with others

SkillGamesTours
Getting along with othersPlatypus Feels—
Taking turnsKookaburra Takes Turns—

AC9HPFP03

Australian Curriculum v9: Health and Physical Education, Foundation: express and describe emotions they experience

SkillGamesTours
Naming feelingsKoala's Calm-Down, Platypus Feels—

AC9HPFP04

Australian Curriculum v9: Health and Physical Education, Foundation: explore how to seek, give or deny permission respectfully when sharing possessions or personal space

SkillGamesTours
Getting along with othersPlatypus Feels—

AC9M1A02

Australian Curriculum v9: Mathematics, Year 1: recognise, continue and create repeating patterns with numbers, symbols, shapes and objects, identifying the repeating unit

SkillGamesTours
PatternsPelican's Patterns—

AC9M1N01

Australian Curriculum v9: Mathematics, Year 1: recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts

SkillGamesTours
Bigger and smallerBigger Than a Digger—
Counting onWallaby Hops to 20—

AC9M1N04

Australian Curriculum v9: Mathematics, Year 1: add and subtract numbers within 20, using physical and virtual materials, part-part-whole knowledge to 10 and a variety of calculation strategies

SkillGamesTours
Adding and taking awayNumber Ninja—
Making tenTen in the Den—

AC9M2A02

Australian Curriculum v9: Mathematics, Year 2: recall and demonstrate proficiency with addition facts to 20; extend and apply facts to develop related subtraction facts

SkillGamesTours
Adding and taking awayNumber Ninja—

AC9M4SP03

Australian Curriculum v9: Mathematics, Year 4: recognise line and rotational symmetry of shapes and create symmetrical patterns and pictures, using dynamic geometric software where appropriate

SkillGamesTours
SymmetryGecko's Mirror—

AC9MFA01

Australian Curriculum v9: Mathematics, Foundation: recognise, copy and continue repeating patterns represented in different ways

SkillGamesTours
PatternsPelican's Patterns—

AC9MFM01

Australian Curriculum v9: Mathematics, Foundation: identify and compare attributes of objects and events, including length, capacity, mass and duration, using direct comparisons and communicate reasoning

SkillGamesTours
Longer and shorterSnake's Long and Short—
Copying a rhythmWhipbird's Whistle, Cockatoo's Loud and Soft—
OppositesLorikeet's Opposites, Butterfly's Weather—
Sorting by two thingsIbis's Big Tidy-Up—

AC9MFN01

Australian Curriculum v9: Mathematics, Foundation: name, represent and order numbers including zero to at least 20, using physical and virtual materials and numerals

SkillGamesTours
Reading numbersCount on Me, Bigger Than a Digger, The Big Summer Scene, Wallaby Hops to 20—
Counting onWallaby Hops to 20—

AC9MFN02

Australian Curriculum v9: Mathematics, Foundation: recognise and name the number of objects within a collection up to 5 using subitising

SkillGamesTours
Seeing how manyTen in the Den, The Big Summer Scene—

AC9MFN03

Australian Curriculum v9: Mathematics, Foundation: quantify and compare collections to at least 20 using counting and explain or demonstrate reasoning

SkillGamesTours
Bigger and smallerBigger Than a Digger—
Counting onWallaby Hops to 20—

AC9MFN04

Australian Curriculum v9: Mathematics, Foundation: partition and combine collections up to 10 using part-part-whole relationships and subitising to recognise and name the parts

SkillGamesTours
Making tenTen in the Den—
Seeing how manyTen in the Den, The Big Summer Scene—

AC9MFSP01

Australian Curriculum v9: Mathematics, Foundation: sort, name and create familiar shapes; recognise and describe familiar shapes within objects in the environment, giving reasons

SkillGamesTours
ShapesA Shape in its Place, Pelican's Patterns, Gecko's Mirror, Ibis's Big Tidy-Up—
Sorting by two thingsIbis's Big Tidy-Up—

AC9MFSP02

Australian Curriculum v9: Mathematics, Foundation: describe the position and location of themselves and objects in relation to other people and objects within a familiar space

SkillGamesTours
OppositesLorikeet's Opposites, Butterfly's Weather—

AC9S1U01

Australian Curriculum v9: Science, Year 1: identify the basic needs of plants and animals, including air, water, food or shelter, and describe how the places they live meet those needs

SkillGamesTours
Life cyclesFrog's Big Change—
Australian animalsFrog's Big Change, Dugong Remembers, Syllable Stomp—
My bodyHead to Toe, Tassie DevilThe Lub-Dub Club, The Huff-Puff Club, The Munch-Crunch Club, The Mix-Fix Club, The Drip-Drop Club, The Zip-Zap Club, The Five-Alive Club, The Tickle-Prickle Club, The Click-Clack Club, The Heave-Ho Club, The Snap-Trap Club, The Itty-Bitty Club

AC9S1U02

Australian Curriculum v9: Science, Year 1: describe daily and seasonal changes in the environment and explore how these changes affect everyday life

SkillGamesTours
Weather and seasonsButterfly's Weather—

AC9S3U01

Australian Curriculum v9: Science, Year 3: compare characteristics of living and non-living things and examine the differences between the life cycles of plants and animals

SkillGamesTours
Life cyclesFrog's Big Change—

AC9SFU01

Australian Curriculum v9: Science, Foundation: observe external features of plants and animals and describe ways they can be grouped based on these features

SkillGamesTours
Australian animalsFrog's Big Change, Dugong Remembers, Syllable Stomp—

PSC Self-management

Australian Curriculum v9: General capabilities, Personal and Social Capability: Self-management: goal setting, emotional regulation, and perseverance and adaptability

SkillGamesTours
Paying attentionStroopy, Hold It, Quoll!, Dugong Remembers, Whipbird's Whistle—
Stopping yourselfHold It, Quoll!—
Calming downKoala's Calm-Down—

Updated

For grown-ups

Free learning games for children two to eight. Australian. No ads, no accounts, nothing collected.

Three ways to start

Six decodable books, in the order schools teach the sounds. Which book is next

Questions grown-ups ask

This device remembers what's been played. Another phone, tablet or computer starts fresh. Nothing is sent to us. Privacy

Everything for grown-upsA "we played this" cardFor teachers