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For teachers · lesson card

Kookaburra Takes Turns
Taking turns, with a grown-up or with Kookaburra: turn over two cards, then pass it over. · ages 3-6
1. Warm-up, 5 minutes
Pass a ball round the circle, each child saying "Your turn!" as they pass it on.
2. The game, on the projector
Two teams take turns: a child from each team comes up to turn over two cards, and the team says "Your turn!" to the other side.
Projector mode is the game with ?projector on the end of its address. It's big and landscape, a win waits for you to press Next, and nothing is saved on the computer: no progress, no animal cards, no login.
3. Away from the screen
Print the memory cards and play in pairs, taking turns.
Questions to ask
- Whose turn is it now?
- Can you remember where the koala was?
- How did it feel to wait for your turn?
Curriculum
- AC9HPFP02: practise personal and social skills to interact respectfully with others
- EYLF 2: Children are connected with and contribute to their world
- EYLF 4.2: Children develop a range of learning and thinking skills and processes such as problem solving, inquiry, experimentation, hypothesising, researching and investigating
More detail, and every word it says: the page for grown-ups.
Updated
