For teachers · lesson card

Whipbird's Whistle
Copying a rhythm: a long whistle, a short crack, played back in order · ages 3-6
1. Warm-up, 5 minutes
Echo clapping: clap a short rhythm (long, short, short) and have the class clap it back. Keep it to three or four claps.
2. The game, on the projector
The class says each call out loud as it plays, "looong, short, short", then a helper taps it back. Let the class vote before each tap.
Projector mode is the game with ?projector on the end of its address. It's big and landscape, a win waits for you to press Next, and nothing is saved on the computer: no progress, no animal cards, no login.
3. Away from the screen
Rhythm cards: small groups play the songs on the game's sheet with claps and a long "whooo", then each child draws a song for their group to play.
Questions to ask
- Was that one long or short?
- How many claps were in my song?
- Can you make a song with two long ones and one short one?
Curriculum
- AC9AMU2D01: develop listening skills and skills for singing and playing instruments
- AC9MFM01: identify and compare attributes of objects and events, including length, capacity, mass and duration, using direct comparisons and communicate reasoning
- EYLF 1: Children have a strong sense of identity (including an increasing capacity for self-regulation)
- EYLF 4.2: Children develop a range of learning and thinking skills and processes such as problem solving, inquiry, experimentation, hypothesising, researching and investigating
- EYLF 5.4: Children begin to understand how symbols and pattern systems work
- PSC Self-management: Self-management: goal setting, emotional regulation, and perseverance and adaptability
More detail, and every word it says: the page for grown-ups.
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