Little Roos
FreeNo adsNo sign-upsNothing collectedMade in the Blue Mountains

Whipbird's Whistle

Copying a rhythm: a long whistle, a short crack, played back in order

Ages 3-6 Attention and impulse control Free, no sign-up

How it plays

The whipbird plays a little song of long whistles and short cracks, and each call is drawn as it sounds: a long bar or a short dot. Then your child plays it back on two big buttons, the long whistle and the short crack. A wrong tap never tells off: "Listen again!", and the song plays once more. Songs start two calls long and grow by one each level. It's the order that counts, not the timing, so a slow tap or a switch works just as well.

What it's for

Copying a rhythm: a long whistle, a short crack, played back in order. It adapts as your child plays: after a few rounds that go well it steps up a little, and after a couple of hard ones it quietly steps back. The level number only ever goes up.

There is no score to lose and no way to fail. A wrong move is met with a gentle nudge, and a level ends when it's won.

Away from the screen: Clap it back

About two minutes, with things most homes have.

  1. Clap a little song: a long "whooo" and two short claps.
  2. Your child claps it back. Then swap: they make a song for you to copy.
  3. Try it with pots and spoons, or stamping feet, or a whistle if you can.

Three questions to ask while they play

If they find it hard

Say it as you clap it, "looong, short, short". Words help a young child hold a rhythm in mind. Or try Dugong Remembers first: the same watch-then-do-it-back, with animals to remember instead of sounds.

A sheet to print

Print the Whipbird's Whistle sheet

One A4 page, in black and white or colour.

What it practises

The codes are from the Early Years Learning Framework V2.0 (for three- to five-year-olds) and the Australian Curriculum v9 (Foundation to Year 2). Each links to the official wording. Every skill, and the games for it.

What it costs, and what we collect

Nothing, and nothing. There is no account, no advertising and no tracking of any kind. Which games have been played is remembered on your own device and is never sent anywhere. The full version is here, and it's short.

Way up in the treetops, the whipbird sings long, Then cracks like a whip at the end of her song! A whistle, a crack, and a crack: can you hear? Now play it right back, and she'll sing loud and clear!

Where it lives

Whipbird's Whistle lives in The Dusty Red — attention and impulse control. It works on a phone, a tablet or a classroom screen, and once it's been opened it keeps working with no signal at all.