Little Roos
FreeNo adsNo sign-upsNothing collectedMade in the Blue Mountains

Stroopy

Paying attention when the word and the colour disagree

Ages 6-8 Attention and impulse control Free, no sign-up

How it plays

A colour word appears, printed in the wrong colour. Your child taps the colour they can see, not the word they can read. There's a gentle countdown on each one, and a friendly score at the end with how quickly they answered.

What it's for

Paying attention when the word and the colour disagree. It adapts as your child plays: after a few rounds that go well it steps up a little, and after a couple of hard ones it quietly steps back. The level number only ever goes up. You can also set it up on the first screen: “How many colours?”, “Seconds to think”, “How many goes”.

There is no score to lose and no way to fail. Each word has a gentle countdown, but when it runs out the game simply moves on.

Away from the screen: Opposite day

About two minutes, with things most homes have.

  1. Give simple actions: "Touch your head."
  2. The rule is to do the opposite: touch your toes.
  3. Swap who gives the actions. Go slowly, then a bit faster.

Three questions to ask while they play

Play together

Things to say or ask

  • Say the colour you see, not the word.
  • Your eyes and your brain are arguing! Who won?
  • It's fine to go slowly. Fast comes later.

Taking turns on one device: One player says the colour aloud before the other taps it. Swap after each round.

Talk-about cards: a question a day for a week, for the car or the dinner table. Print them, or read them from your phone.

If they find it hard

On the first screen, choose "Two — nice and gentle" and more "Seconds to think". Or try Hold It, Quoll! first: stopping yourself with just one thing to watch.

A sheet to print

Print the Stroopy sheet

One A4 page, in black and white or colour.

What it practises

The codes are from the Early Years Learning Framework V2.0 (for children from birth to five) and the Australian Curriculum v9 (Foundation to Year 2). Each links to the official wording. Every skill, and the games for it.

What it costs, and what we collect

Nothing, and nothing. There is no account, no advertising and no tracking of any kind. Which games have been played is remembered on your own device and is never sent anywhere. The full version is here, and it's short.

The word said one thing but the colour went loopy, The green became orange, the pink turned all soupy, My eyes and my brain had a row, and they're droopy — So keep your wits sharp when you're playing at Stroopy!

Where it lives

Stroopy lives in The Dusty Red — attention and impulse control. It works on a phone, a tablet or a classroom screen, and once it's been opened it keeps working with no signal at all.

Updated

For grown-ups

Free learning games for children two to eight. Australian. No ads, no accounts, nothing collected.

Three ways to start

Six decodable books, in the order schools teach the sounds. Which book is next

Questions grown-ups ask

This device remembers what's been played. Another phone, tablet or computer starts fresh. Nothing is sent to us. Privacy

Everything for grown-upsA "we played this" cardFor teachers