Little Roos
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The Five-Alive Club

A 3D tour of the five senses for children about five to eight. It follows a sparkle of light into the eye, a whipbird's call into the ear, a gum leaf's smell up the nose, a bite of apple onto the tongue and a soft touch at a fingertip, each sending a message to the brain. Free, with no ads and no sign-ups.

Ages 5-8 How the senses work About 4 minutes, then a quiz

What your child will learn

How it works

Story. A possum (brushtail possums are out at night, so their senses are busy) tells it in nine short chapters. Each sense has its own ringed hero, and the camera follows it in: a sparkle of light from a waratah, the whipbird's call as a wave of sound, a puff of gum-leaf smell the koala brings, the apple the dugong remembers from the Munch-Crunch Club, and a tuft of the possum's own soft fur under a fingertip. At the nerve each one becomes the Zip-Zap Club's message, and the part of the brain that makes sense of it glows. Two close-ups turn the page into the eye (the lens, the upside-down picture, the rods and cones) and into the ear (the three tiny bones rocking, and the ripple round the cochlea). The echidna drops in from the Zip-Zap Club. Every word is spoken and shown.

Explore. Turn the child round, peek inside (the white of the eye goes see-through, and the inner ear lights up), or tap any part to hear what it does. Seven buttons: Look, Listen, Sniff, Taste and Touch each send that sense's hero in, and Light and Dark make the pupils small or wide. Follow a sense takes all five in turn, and What's this? shows the parts one at a time, including both close-ups.

Quiz. Six picture questions, read aloud, so it works before your child can read. A wrong answer greys out and they have another go; nothing is ever lost. Finishing brings a new animal for their My mob book, and a card of the words they now know.

The real words it teaches

The tour uses the real names for the parts, and says what each one means the first time. These are on the card at the end, and a tap on each says what it means. The cornea, iris and optic nerve, the hammer, anvil and stirrup, the smell sensors and the rods and cones are named in the story or Explore, but kept off the card.

For grown-ups: the eye and the ear, in detail

The two close-ups (chapters 3 and 5) are drawn big and simple. What they show, cartoon but true:

  1. The eye. Light passes the cornea, which does most of the focusing, then the pupil, whose size the iris sets (small in bright light, wide in the dark). The lens fine-tunes the focus, changing shape for near and far. The image on the retina is upside down and back to front. The retina's photoreceptors turn light into electrical signals: rods work in dim light and see in black, white and grey; cones need more light and see colour, and are packed most tightly in the middle, the fovea. The signals go along the optic nerve, cross partly at the optic chiasm, and reach the visual cortex in the occipital lobe at the back of the brain. The brain doesn't "turn the picture over"; it simply makes sense of the pattern.
  2. The ear. The outer ear funnels sound down the ear canal to the eardrum (tympanic membrane), which vibrates. The ossicles (the malleus, incus and stapes: hammer, anvil and stirrup) pass the vibration to the oval window of the cochlea and make it stronger. Inside the fluid-filled cochlea a wave travels along the basilar membrane; hair cells near the start respond to high-pitched sounds and those further round to low ones. Their movement becomes an electrical signal, carried by the auditory nerve to the auditory cortex in the temporal lobe. The semicircular canals beside the cochlea sense head movement, for balance.

Also left out of the close-ups: the vitreous jelly that fills the eye, and the Eustachian tube that evens out the pressure behind the eardrum. In the body view, each sense's message is drawn along one simple path to the part of the brain that makes sense of it.

What it practises

The codes are from the Australian Curriculum v9 (Foundation to Year 1). Each links to the official wording.

Things to try together

For every child

Not every child sees, hears, smells, tastes or feels in the same way, and some children are blind, deaf or hard of hearing. The tour never says a sense is needed, never says "everyone can", and never calls one sense better than another. It says nothing about eye or ear conditions, glasses or hearing aids. The two safety lines are kind and practical: "Sunglasses and a hat help your eyes on sunny days", and "When it's very loud, cover your ears" (no loud sound is ever played). No food or smell is called good or bad, there's no "tongue map", and touch stays gentle: hot, sharp and pain are left for a later tour about the skin.

What's simplified, and why

Where the facts come from

Every fact the tour states was checked against the page linked beside it.

Every word it says

The whole script, for reading along, or for a child who'd rather read than listen.

1. Five alive!

2. Look!

3. Upside down!

4. Listen!

5. Tiny bones, a curly shell

6. Sniff!

7. Taste!

8. Touch!

9. Look after your senses

The quiz

Quiz time! Let's see what you remember. The right answers are in bold.

  1. Which part of you hears? (Your ears / Your elbows / Your knees)
  2. What does your pupil do in the dark? (It gets smaller / It gets bigger / It closes)
  3. What's the curly, shell-shaped part deep in your ear? (A taste bud / The pupil / The cochlea)
  4. Where are your taste buds? (On your tongue / On your toes / In your hair)
  5. Which sense uses your nose? (Hearing / Smelling / Seeing)
  6. It's a sunny day. What helps your eyes? (Earmuffs / A scarf / Sunglasses and a hat)

What it needs, and what we collect

A recent browser on a phone, tablet or computer. The first visit downloads about 11 MB, and after that it keeps working with no signal. Nothing about your child is collected: the My mob card and the sound setting are kept on your own device. The privacy page has the whole story.

More in the series: What Makes Me, with the Lub-Dub Club, the Huff-Puff Club, the Munch-Crunch Club, the Mix-Fix Club, the Zip-Zap Club and the Drip-Drop Club.