Ten in the Den
Making ten, by finding the two numbers that fill the frame
How it plays
Each card shows a number and the same number of dots on a ten-frame. Your child taps one card, then hunts for the card that fills the frame to ten. A right pair clears away. A wrong pair just gets a friendly nudge, and nothing is ever taken away. The game says every number aloud, so it works before your child can read the numerals.
What it's for
Making ten, by finding the two numbers that fill the frame. Your child sets the difficulty on the first screen — how fast things move, how many there are — so the game meets them where they are rather than deciding they aren't good enough.
There is no score to lose, no timer running out on them, and no way to fail. A level ends when it's won. That's the only way it ends.
What it practises
- Making ten. Pairs of numbers that make ten.
AC9MFN04 (Mathematics, Foundation); AC9M1N04 (Mathematics, Year 1) - Seeing how many. Knowing how many without counting, using ten-frames.
AC9MFN02 (Mathematics, Foundation); AC9MFN04 (Mathematics, Foundation)
The codes are from the Early Years Learning Framework V2.0 (for three- to five-year-olds) and the Australian Curriculum v9 (Foundation to Year 2). Each links to the official wording. Every skill, and the games for it.
What it costs, and what we collect
Nothing, and nothing. There is no account, no advertising and no tracking of any kind. Which games have been played is remembered on your own device and is never sent anywhere. The full version is here, and it's short.
Where it lives
Ten in the Den lives in The Bobbing Billabong — numbers and counting. It works on a phone, a tablet or a classroom screen, and once it's been opened it keeps working with no signal at all.
