Dingo's Echo
Letter sounds, by hearing a sound and finding the letter that makes it
How it plays
Your child taps the big Listen button and hears a letter's sound on its own: /s/, not "ess". Then they tap the letter that makes it. A right answer says the letter's name and sound together. A wrong one steps back quietly and the sound plays again, so there is always one fewer to choose from. It starts with two letters and adds more as your child gets them right, in the order most Australian schools teach them: s, a, t, p, i, n first. It needs sound on.
What it's for
Letter sounds, by hearing a sound and finding the letter that makes it. Your child sets the difficulty on the first screen — how fast things move, how many there are — so the game meets them where they are rather than deciding they aren't good enough.
There is no score to lose, no timer running out on them, and no way to fail. A level ends when it's won. That's the only way it ends.
What it practises
- Letter sounds. Knowing the sound each letter makes: /s/, not "ess".
AC9EFLY11 (English, Foundation); EYLF 5.4 (Early Years Learning Framework V2.0) - Hearing single sounds. Picking out one sound by ear.
AC9EFLY09 (English, Foundation); EYLF 5.1 (Early Years Learning Framework V2.0)
The codes are from the Early Years Learning Framework V2.0 (for three- to five-year-olds) and the Australian Curriculum v9 (Foundation to Year 2). Each links to the official wording. Every skill, and the games for it.
What it costs, and what we collect
Nothing, and nothing. There is no account, no advertising and no tracking of any kind. Which games have been played is remembered on your own device and is never sent anywhere. The full version is here, and it's short.
Where it lives
Dingo's Echo lives in The Rustly Bush — letters and phonics. It works on a phone, a tablet or a classroom screen, and once it's been opened it keeps working with no signal at all.
